Hi, I am Matthew Chun
I am a graphic designer with 17 years of experience in various areas of art and design. I started as a 3D artist at a game company 17 years ago. I started from low polygon model to high polygon. I created textures, logos and packages of the game. Later I worked on large area architectural visualization. And last 6 years, I worked on graphic design and printing for small to midium size businesses.

Here’s my resume.
  • Experience

    6.2009 – Present  Founder / eLoom Design LLC., Dallas, TX

  • Providing design services for small to medium size businesses. Working closely with clients to support client’s marketing and promotional needs including CI, BI, advertising, printing, large format printing and web design.
  • 1.2007 – 5.2009     Creative Director / Creative Geographics, Inc. Southlake, TX
  • Overview the operation of art department. Give managerial members innovated ideas and set styling for company’s architectural visualization projects. Manage all art work for company’s clients including Trammell Crow and Las Colinas Group
  • 5.2003 – 1.2007     Art Director / ISE Games, Inc. Grapevine, TX
  • Run art dept. and worked closely with director of technology for many shooting sports games including, Xtreme Acuracy Shooting, NRA High Power Competition, NRA Varmint Hunt, Daisy Air Gun Fun, Cub Scouting on Target. Also working with marketing director to create and manage all marketing arts for the company.
  • 11.2002 – 4.2003   Lead Artist / eMotorsports, Inc. Dallas, TX
  • Manage the art team for completion of NHRA Drag Racing Thunder
  • 1.2002 – 10.2002   Lead Artist / Moto1.net Irving, TX
  • Collaborate with the Art Director to lead the creation of consistent, high-quality art work for NHRA Drag Racing Thunder
  • 6.2000 – 12.2001   Senior Cinematic Artist / Moto1.net Irving, TX
  • Creating cinematic high polygon movies for racing games. Responsible for creating low poly game art assets including vehicles, racing tracks, and other props modeling and textures for NHRA Drag Racing Main Event, NHRA Drag Racing 2 games.
  • 10.1998 – 5.2000   3D Artist/Animator / Motorsims, Inc. Irving, TX
  • Create low polygon models and textures for AMA Superbike game.
Software Skills
Adobe Photoshop, Illustrator, InDesign, Premiere, After Effect, 3D Studio Max.
9.1994 – 2.1998     Pratt Institute, Brooklyn, NY

BFA in Computer Graphics (Concentrated on Animation)
Pratt Circle Award 1998 /Taylor Endowment Scholarship 1996 /Foundation merit award-First place in Drawing Award 1995 /Bolton Scholarship 1995